Introduction
The twelve item bytes of a Tyrian save slot are numbers that count into the game’s item
table, which is kept in TYRIAN.HDT (and, for the fourth episode of Tyrian 2000, in TYRIAN4.LVL). The
numbers start at 1; 0 means that nothing is fitted. The names below are the ones in that table, read from the
Tyrian 2.1 / Tyrian 2000 data on this machine; the two copies of the table are identical. The table’s own columns
(cost, power, graphics) are in OpenTyrian’s description of TYRIAN.HDT.
A number outside a table (a ship above 13, say) is shown by the explorer as “not in the table”.
Weapons (front and rear)
Items 0 and 1 of a slot. The same table serves both ports; some weapons come as a front and a rear entry (Banana Blast, HotDog, Mega Pulse).
| No. | Name | No. | Name | No. | Name |
|---|---|---|---|---|---|
| 1 | Pulse-Cannon | 15 | Vulcan Cannon | 29 | Heavy Guided Bombs |
| 2 | Multi-Cannon | 16 | Miscellaneous Option Weapons | 30 | Scatter Wave |
| 3 | Mega Cannon | 17 | Missile Launcher | 31 | Guided Bombs |
| 4 | Laser | 18 | Fireball | 32 | Shuruiken Field |
| 5 | Zica Laser | 19 | Mega Pulse | 33 | Poison Bomb |
| 6 | Protron Z | 20 | Heavy Missile Launcher | 34 | Protron Wave |
| 7 | Vulcan Cannon | 21 | Rear Heavy Missile Launcher | 35 | The Orange Juicer |
| 8 | Lightning Cannon | 22 | Rear Mega Pulse | 36 | NortShip Super Pulse |
| 9 | Starburst | 23 | Banana Blast | 37 | NortShip Spreader |
| 10 | Multi-Cannon | 24 | Banana Blast Rear | 38 | NortShip Spreader B |
| 11 | Sonic Wave | 25 | HotDog Front | 39 | Atomic RailGun |
| 12 | Protron | 26 | HotDog Rear | 40 | Widget Beam |
| 13 | Protron | 27 | Hyper Pulse | 41 | Sonic Impulse |
| 14 | Wild Ball | 28 | Guided Micro Bombs | 42 | RetroBall |
The weapon’s power level (1 to 11) is a separate byte of the slot (0x31 and 0x32).
Special weapons
Item 10. The game’s table has 46 entries.
| No. | Name | No. | Name | No. | Name |
|---|---|---|---|---|---|
| 1 | Repulsor | 17 | Pulse Blast | 33 | MicroSol Option3 |
| 2 | Pearl Wind | 18 | MegaLaser | 34 | MicroSol Option4 |
| 3 | Soul of Zinglon | 19 | Missile Pod | 35 | MicroSol Option5 |
| 4 | Attractor | 20 | Minefield | 36 | MicroSol Option6 |
| 5 | Ice Beam | 21 | Post-It Blast | 37 | Invulnerability |
| 6 | Flare | 22 | Drone ** | 38 | Atom Bomb |
| 7 | Blade Field | 23 | Repair Player 1 | 39 | Seeker Bombs |
| 8 | SandStorm | 24 | Super Bomb | 40 | Lightning Zone |
| 9 | MineField | 25 | Hot Dog | 41 | SDF Main Gun |
| 10 | Dual Vulcan | 26 | Lightning UP | 42 | Ice Blast |
| 11 | Banana Bomb | 27 | Lightning UP+LEFT | 43 | Repair Player 1 |
| 12 | Protron Dispersal | 28 | Lightning UP+RIGHT | 44 | Pearl Wind |
| 13 | Astral Zone | 29 | Lightning LEFT | 45 | 8-Way Microbomb |
| 14 | Xega Ball | 30 | Lightning RIGHT | 46 | Protron Field |
| 15 | MegaLaser Dual | 31 | MicroSol Option | ||
| 16 | Orange Shield | 32 | MicroSol Option2 |
Generators, shields and ships
| No. | Generator (item 5) | No. | Shield (item 9) | No. | Ship (item 11) |
|---|---|---|---|---|---|
| 1 | Standard MR-9 | 1 | Structural Integrity Field | 1 | USP Talon Light Fighter |
| 2 | Advanced MR-12 | 2 | Advanced Integrity Field | 2 | SuperCarrot |
| 3 | Gencore Custom MR-12 | 3 | Gencore Low Energy Shield | 3 | Gencore Phoenix |
| 4 | Standard MicroFusion | 4 | Gencore High Energy Shield | 4 | Gencore Maelstrom |
| 5 | Advanced MircoFusion | 5 | MicroCorp LXS Class A | 5 | MicroCorp Stalker |
| 6 | Gravitron Pulse-Wave | 6 | MicroCorp LXS Class B | 6 | MicroCorp Stalker-B |
| 7 | MicroCorp LXS Class C | 7 | Prototype Stalker-C | ||
| 8 | MicroCorp HXS Class A | 8 | Stalker | ||
| 9 | MicroCorp HXS Class B | 9 | USP Fang Light Fighter | ||
| 10 | MicroCorp HXS Class C | 10 | U-Ship | ||
| 11 | Silver Ship | ||||
| 12 | Nort Ship | ||||
| 13 | The Stalker 21.126 |
The spelling “MircoFusion” is the game’s own. The saved games examined here hold only ship numbers up to 13.
Sidekicks
Items 3, 4 and 7 (the sidekick series). The ammunition shown in some names is part of the game’s own name for the sidekick.
| No. | Name | No. | Name | No. | Name |
|---|---|---|---|---|---|
| 1 | Single Shot Option | 11 | Buster Rocket (ammo 30) | 21 | Companion Ship Gerund |
| 2 | Dual Shot Option | 12 | Zica SuperCharger | 22 | BattleShip-Class Firebomb |
| 3 | Charge Cannon | 13 | MicroBomb (ammo 60) | 23 | Protron Cannon Indigo |
| 4 | Vulcan Shot Option | 14 | 8-Way MicroBomb (ammo 30) | 24 | Companion Ship Quicksilver |
| 5 | Wobbley | 15 | Post-It Mine (ammo 20) | 25 | Protron Cannon Tangerine |
| 6 | MegaMissile (ammo 5) | 16 | Mint-O-Ship | 26 | MicroSol FrontBlaster II |
| 7 | Atom Bombs (ammo 20) | 17 | Zica Flamethrower | 27 | Beno Wallop Beam |
| 8 | Phoenix Device (ammo 8) | 18 | Side Ship (ammo 100) | 28 | Beno Protron System -B- |
| 9 | Plasma Storm (ammo 10) | 19 | Companion Ship Warfly | 29 | Tropical Cherry Companion |
| 10 | Mini-Missile (ammo 100) | 20 | MicroSol FrontBlaster | 30 | Satellite Marlo |
Other numbers
| Where | Values |
|---|---|
Episode (0x33 and item 8) | 1 Escape, 2 Treachery, 3 Mission: Suicide, 4 An End to Fate, 5 Bonus (“Episode ?”) |
| Super Arcade mode (item 2) | 1 Ninja Star, 2 StormWind - The Elemental, 3 The Experimental PQZ, 4 Captured U-Fighter, 5 FoodShip Nine, 6 TX SilverCloud, 7 Nort-Ship Z; 254 Super Tyrian; 255 arcade |
| Input device | 0 any, 1 keyboard, 2 mouse, 3 and up joysticks |
Not described
Known, not yet covered
- Reference: the table’s other columns (cost, power, the weapon patterns each port fires, sidekick ammunition and graphics, ship armour) are not repeated here; they are in OpenTyrian’s description of
TYRIAN.HDT.
Unknown
- Reference: which front and rear weapon numbers the game allows in which port: the table does not say, and the saved games examined hold only a few combinations.
Links
Reference
- OpenTyrian doc/tyrian.hdt.txt – the item table’s layout
- Tyrian saved games – where the numbers sit in the file