Game model file formats
Models stored in the exact form a game engine loads, built for fast reading rather than editing. Many hold their animation as a series of whole frames.
Formats
.MD2
Quake II modelid Software’s Quake II model: whole-frame animation with byte-packed vertices.
.MD3
Quake III Arena modelid Software’s model format, animated frame by frame and joined at named tags.
.MD5MESH
Doom 3 modelid Software’s skeletal text model for Doom 3, with separate animation files.
.MDL
Quake model (IDPO)Quake’s animated model: palette skins inside the file and whole-frame animation.
.MDL
Studio model (IDST)Valve’s skeletal model for Half-Life and Source: bones, sequences and hit boxes.
.SMD
Valve StudioMDL DataValve’s text source for models and animations, compiled into studio models.
.UASSET
Unreal Engine asset packageAn Unreal Engine package holding one asset, such as a mesh, texture or animation.